Monday, June 8, 2015

UE4 - Exporting 3DS to UE4

Exporting was a relatively a pleasantly simple process, compared to attempts with other engines and programs. The plugin was built into UE4, an FBX importer, and so all was needed was to export from 3DS as a .fbx file, the file was then placed in the level content folder in your file browser, you can then set the asset location, I created a new folder called "Oculus_Assets",



UE4 would then immediately recognise this and ask if you want to import it.



And simply drag and drop into your level.



The only issue I found was a small one. If there was any random geometry in the 3DS model, that was not part of what you were trying to export, it would offset the centre of the exported asset, making it hard to move and rotate in engine. However, this was easily fixed by cleaning up the 3DS model in Max.


As seen here, the truck cabin is offset from the centre point of the whole asset, meaning there is hidden geometry from the 3DS file.


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