Thursday, June 4, 2015

Modelling - The Basics 3DS Max

Editable Poly & Control Points

Converting to Editable Poly
During the modelling process of the Oculus project objects were all converted to editable poly to gain control of manipulating the objects. Objects could have been converted to editable mesh resulting in the same functions but the main difference of creating more control points by triangulating the faces of the object.
To create a object to a editable poly :
- Right Click an Object.
- Convert to > Convert to Editable Poly.

Objects can also be converted to editable poly in the modifiers list.

Object Control Points
Converting objects to editable poly allows us to manipulate the objects in a number of ways. each control point allows different types of modifiers to be used.


Edge Selection: Edges are lines that connect two vertices on a object. 
Edge Modifiers Roll-Out


Polygon Selection: Polygons are surfaces on a object that are closed in by 3 or more edges.
Polygon Modifier Roll-Out


Vertex Selection: Vertex are points that structure an object, these points are located where 2 edges meet.
Vertex Modifier Roll-Out




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